State of AI 2026 Report Is Live!

Blog

AI Insights · Timothy · July 2024

Top 5 Real-Time Strategy Apps Performance in UAE for Q2 2024

Discover the performance trends of the top 5 real-time strategy apps on a unified platform in the UAE during the second quarter of 2024, including weekly downloads, revenue, and active users.

Top 5 Real-Time Strategy Apps Performance in UAE for Q2 2024

During the second quarter of 2024, the top 5 real-time strategy apps on a unified platform in the United Arab Emirates demonstrated varying performance in terms of weekly downloads, revenue, and active users. Here are the details:

Clash Royale from Supercell showed a fluctuating trend in weekly revenue. The app's revenue peaked at approximately $61.9K during the week of May 6 and saw a low of around $16.5K in the week of June 10. Weekly downloads varied, with a notable increase to 2.7K in the week of June 17. Active users exhibited a steady pattern, peaking at around 78.3K in the same week.

Voodoo's Mob Control maintained a consistent weekly revenue, with the highest revenue of approximately $7.1K in the first week of April and a low of $3.1K in the week of June 3. Weekly downloads saw an initial high of 9.4K in the second week of April, then fluctuated, ending at 5.9K in the last week of June. Active users peaked at 28.9K in mid-April, maintaining a steady presence around 25K towards the end of the quarter.

Castle Empire by HaoPlay Limited had a relatively low but stable revenue throughout the quarter. The revenue reached its highest at around $3.3K in the week of May 27. Due to no new downloads reported after mid-April, the active user base remained minimal, peaking at 31 users in early April.

SayGames LTD's Tower War - Tactical Conquest experienced variability in weekly revenue, with a high of about $2.8K in the second week of April and a low of $645 in the week of April 29. Weekly downloads saw a peak of 6.1K in the same week. Active users fluctuated, maintaining a consistent presence around 13.3K to 15K throughout the quarter.

Warcraft Rumble from Blizzard Entertainment, Inc. showed modest weekly revenue, peaking at approximately $1.6K in the week of June 10. Weekly downloads remained low, with a maximum of 76 downloads in the first week of April. Active users consistently hovered around the 2K mark throughout the quarter.

For more detailed insights and data, visit Sensor Tower.


Sensor Tower's platform is an enterprise-level offering. Interested in learning more?


Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2024